glTF 2.0 (JSON) .gltf

The open standard for the web. PBR materials, readable JSON.

What a .gltf file holds

glTF 2.0 is the Khronos Group’s royalty-free runtime format, often described as "the JPEG of 3D". The .gltf flavour is human-readable JSON that describes the scene graph, and points at binary buffers and image files sitting next to it. It defines a single physically based material model, so a glTF file looks the same in every conforming renderer, which is rare in 3D. Use .gltf when you want to inspect or hand-edit the file, and .glb when you want to ship it.

Commonly seen in: three.js, Babylon.js, Godot, Blender, Adobe Substance 3D.

DataStored in glTF
GeometryYes
Materials and colourYes
Texture mapsYes
Animation and rigsYes
Scene hierarchyYes
Read hereYes
Written hereYes

Tested against a real file

The last sweep loaded BoxTextured.gltf from Assimp test models, glTF 2.0 with its 2 sidecar files through the viewer on this site: 12 triangles across 1 meshes and 1 materials, in 2.0 seconds. Every format's result is on the test results page, run 2026-09-08.

Files to bring with it

Drop the .bin buffer and texture images in together with the .gltf.

Convert glTF to another format

Every pairing has a page saying what survives the trip.

Convert something else to glTF

Other things to do with a .gltf file

Questions about glTF

How do I open a .gltf file?

Drop it into the viewer on this site and it opens in the browser, with the scene tree, the materials and the mesh statistics. Nothing is uploaded. If you want it in another program instead, convert it to GLB, which almost everything reads.

Is glTF a good format to archive in?

glTF carries geometry, materials, textures and animation, so an archive copy keeps nearly everything. The usual caveat applies: a format is only as future-proof as the readers that exist for it, and .gltf is well served.

Does converting glTF lose quality?

Geometry is copied vertex for vertex, so the shape does not degrade. What gets lost is whatever the target format has no field for: convert to STL and the materials go, convert to OBJ and the animation goes. The comparison table on each converter page says exactly which.

Written up on the blog

Formats that hold the same things

Or go back to the full format reference.