Render a 3D model to an image
Studio lighting, contact shadows, camera angle presets and transparent backgrounds, turned into a PNG by your own GPU, in this tab. No render farm, no queue, no upload.
Drop a model to render
Any of the 75 formats we read. Your GPU does the drawing; there is no render farm behind this.
Choose filesNothing is uploaded No account No file size limit
Formats you can render
75 formats, every one of them read here in the browser. The format reference says what each can hold.
How it works
- 01
Drop in a model
Any of the 75 formats we read. What the viewport shows is what will be rendered, materials and all.
- 02
Set up the shot
Pick a resolution and an angle, spin the model to taste, and choose a background: transparent, a flat colour, a gradient, or a studio sweep with a floor. Clay and wireframe modes are there for when the materials are the thing getting in the way.
- 03
Render and download
One frame comes back as a PNG, WebP or JPEG. More than one comes back as a zip of numbered stills, ready to turn into a turntable animation.
Getting a good image out of a model
Most renders that look wrong are lit wrong, not modelled wrong. Three settings do almost all of the work here.
Leave the environment lighting on
Physically based materials are defined by what they reflect. A metal lit by two point lights in a black void has nothing to reflect, so it reads as flat grey plastic. The studio environment gives it a room to reflect, which is the difference between a model that looks rendered and one that looks photographed. Exposure then trims the overall brightness.
Use an orthographic camera for anything technical
Perspective is what makes a product shot feel real, and it is what makes an engineering elevation useless. Switch the camera to orthographic and parallel edges stay parallel, so a front view is a true front view. Pair it with clay shading when you want the form read without the surfacing.
Contact shadows sell the placement
A model floating on a transparent background looks pasted on. The contact shadow grounds it without adding a visible floor, and it survives being composited onto a coloured page because it is written into the alpha.
If your model is too heavy for a comfortable render, the compressor will bring it down first; if you want to look at it rather than photograph it, the viewer shows its hierarchy and materials.
Common questions
What kind of renderer is this?
A real-time one: WebGL, physically based materials and image-based lighting, which is the same machinery a game engine uses. It is not a path tracer, so it will not give you caustics, true global illumination or accurate refraction. What it is very good at is the job most people actually have: a clean, well-lit product shot of a model, in a second rather than an hour.
Can I get a transparent background?
Yes, and it is the default. Choose PNG or WebP as the image format and the background is written with a real alpha channel, ready to drop onto a page or a slide. JPEG has no alpha, so if you pick it the background colour is composited in instead.
How big can the image be?
Up to 8192 pixels on a side, subject to what your GPU will allocate; the renderer checks the limit and quietly stays under it. Supersampling multiplies that internally, so a 4K render at 2x is really drawing at 8K and downsampling, which is where the clean edges come from.
What is a turntable for?
Setting the frame count above one renders the model through a full rotation and hands you the frames as a numbered zip. Feed them to ffmpeg for a video, or to any GIF or sprite-sheet tool, it is the standard way to show a model on a product page without embedding a 3D viewer.
Does the model get uploaded?
No. The GPU doing the rendering is the one in the machine you are sitting at. There is no render farm, no queue and no upload, which is also why it is instant and free. Load the page, turn off your network, and render anyway.