3D GameStudio Heightmap .hmp

Terrain stored as a height grid rather than as a mesh.

What an .hmp file holds

HMP stores terrain as a heightmap, a regular lattice of elevation values that the engine turns into geometry at load time, rather than as explicit triangles. It comes from 3D GameStudio, a Windows game-creation package with a long amateur following.

Also seen as .hmb.

Commonly seen in: 3D GameStudio, terrain tooling.

DataStored in HMP
GeometryYes
Materials and colourNo
Texture mapsNo
Animation and rigsNo
Scene hierarchyNo
Read hereYes
Written hereNo

Tested against a real file

The last sweep loaded terrain.hmp from Assimp test models through the viewer on this site: 2,048 triangles across 1 meshes and 1 materials, in 2.1 seconds. Every format's result is on the test results page, run 2026-09-08.

Convert HMP to another format

Every pairing has a page saying what survives the trip.

Other things to do with an .hmp file

Questions about HMP

How do I open an .hmp file?

Drop it into the viewer on this site and it opens in the browser, with the scene tree, the materials and the mesh statistics. Nothing is uploaded. If you want it in another program instead, convert it to GLB, which almost everything reads.

Is HMP a good format to archive in?

HMP stores geometry. Anything outside that list will not be in the file at all, so archive the original alongside it if the surfacing or the rig matters.

Does converting HMP lose quality?

Geometry is copied vertex for vertex, so the shape does not degrade. What gets lost is whatever the target format has no field for: convert to STL and the materials go, convert to OBJ and the animation goes. The comparison table on each converter page says exactly which.

Formats that hold the same things

Or go back to the full format reference.