Roblox Place .rbxl
A whole Roblox place, parts and hierarchy intact.
What an .rbxl file holds
A place file is an entire Roblox game world in the same container as a model file, and it converts the same way: every built-in part becomes geometry with its colour and transform, nested exactly as it was in the explorer. Places are large, tens of thousands of parts being normal, so expect a big mesh at the other end and consider running the result through the compressor.
Commonly seen in: Roblox Studio, Roblox game development.
| Data | Stored in RBXL |
|---|---|
| Geometry | Yes |
| Materials and colour | Yes |
| Texture maps | No |
| Animation and rigs | No |
| Scene hierarchy | Yes |
| Read here | Yes |
| Written here | No |
Tested against a real file
The last sweep loaded miners-haven.rbxl from rbx-dom benchmarks through the viewer on this site: 1,355,320 triangles across 40,114 meshes and 1,017 materials, in 5.4 seconds. Every format's result is on the test results page, run 2026-09-08.
Convert RBXL to another format
Every pairing has a page saying what survives the trip.
Other things to do with an .rbxl file
Questions about RBXL
How do I open an .rbxl file?
Drop it into the viewer on this site and it opens in the browser, with the scene tree, the materials and the mesh statistics. Nothing is uploaded. If you want it in another program instead, convert it to GLB, which almost everything reads.
Is RBXL a good format to archive in?
RBXL stores geometry, materials and colour, scene hierarchy. Anything outside that list will not be in the file at all, so archive the original alongside it if the surfacing or the rig matters.
Does converting RBXL lose quality?
Geometry is copied vertex for vertex, so the shape does not degrade. What gets lost is whatever the target format has no field for: convert to STL and the materials go, convert to OBJ and the animation goes. The comparison table on each converter page says exactly which.
Formats that hold the same things
Or go back to the full format reference.