Convert USD to DAE

Free, in your browser, with nothing uploaded. Drop your .usd file in and take the .dae away.

Drop your USD file here

.usd in, .dae out

Choose files

Nothing is uploaded No account, no email No file size limit

How to convert USD to DAE

  1. 01

    Add your .usd file

    Drag your Universal Scene Description file onto the drop zone, or click it to browse. Nothing is uploaded: it is read where it already sits.

  2. 02

    Check the preview

    The model is parsed on your machine and drawn in the viewport, so a wrong axis or a missing texture shows up before you commit rather than downstream.

  3. 03

    Save the .dae file

    Press convert. The COLLADA file is written in the tab and lands in your downloads folder. No link, no expiry, no account.

What carries over, and what does not

A format conversion is a translation, and translations lose things. Here is what actually happens when a USD file becomes a DAE file.

DataUSDDAESurvives
GeometryYesYesYes
Materials & colourYesYesYes
Texture mapsYesYesYes
Animation & rigsYesYesYes
Scene hierarchyYesYesYes

This is a comparatively lossless pairing: 5 of the five categories above are supported by both formats, so most of what is in your USD file has somewhere to go in the DAE file.

What our DAE writer puts in the file

COLLADA 1.4.1, with geometry, Phong materials and textures embedded as data URIs. Animation is not written, and the scene is flattened to one node per mesh with transforms baked in.

About Universal Scene Description

USD is Pixar’s system for describing, composing and overriding 3D scenes, open-sourced in 2016 and now the spine of most large animation and VFX pipelines. Its defining idea is composition: a scene is assembled from layered references that each override the last, so modelling, lighting and animation departments can work on one asset without stepping on each other. The .usd extension may hold either the text or the binary encoding.

Commonly seen in: Pixar, Houdini, Maya, NVIDIA Omniverse, Blender, Unreal Engine. More on the USD format page.

About COLLADA

COLLADA is an XML-based interchange format standardised by Khronos in 2004 as a vendor-neutral answer to FBX. It carries geometry, materials, shaders, physics, animation and full scene hierarchy, all in readable XML, and files get enormous as a result. Khronos has since moved on to glTF, but COLLADA is still what SketchUp, older Google Earth content and a long tail of CAD exporters emit.

Commonly seen in: SketchUp, Blender, Godot, Google Earth, Maya. More on the DAE format page.

How the conversion works

When you drop a file in, the bytes are handed to a parser compiled to run in your browser. The USD data is decoded into an in-memory scene graph of meshes, materials and transforms, which is what the preview is drawing. Pressing convert walks that scene graph back out through a DAE writer and hands you the resulting bytes as a download.

The whole round trip is local. The page itself is static: it is delivered once and then does its work offline. That is why the privacy claim is checkable rather than a promise.

USD to DAE: common questions

Is my USD file uploaded anywhere?

No. The file is read by code running inside this browser tab and never crosses the network. You can prove it by disconnecting from the internet before you convert, the page keeps working, or by watching the Network tab in your browser's developer tools while you drop a file in.

How large a USD file can I convert?

There is no server-side limit because there is no server. The practical ceiling is your own machine's memory: a browser tab can usually handle models up to a few hundred megabytes. Very dense scans or scenes with millions of triangles will take a few seconds and a lot of RAM.

Why does my converted DAE file look untextured?

DAE does support textures, but the images have to be available to embed. If your USD file references texture images that live next to it on disk, drag those images into the drop zone along with the model and they will be picked up.

Does it cost anything?

No. There is no fee, no account, no watermark and no per-file limit. Since the conversion runs on your hardware rather than ours, serving this page costs about as much as serving a blog post.

Does it work on a Mac, on Windows or on a phone?

All of them. There is nothing to install: any browser with WebGL 2 will do, which covers current Chrome, Edge, Firefox and Safari on desktop, and Safari and Chrome on mobile. A phone has less memory than a laptop, so a very heavy scene may be the one thing it cannot finish.

Related conversions

Other things to do with the same file.

From USD:

Other ways to get to DAE:

Or do something else with it: