Irrlicht Scene .irr

An Irrlicht scene: placement and references to the meshes.

What an .irr file holds

An .irr file is an Irrlicht scene description: an XML tree of nodes carrying positions, rotations, scales and material settings, with the actual geometry referenced by filename. That means an .irr on its own is mostly empty; drop the meshes it names in alongside it and the scene assembles.

Commonly seen in: Irrlicht, Irrlicht scene editors.

DataStored in IRR
GeometryYes
Materials and colourYes
Texture mapsYes
Animation and rigsNo
Scene hierarchyYes
Read hereYes
Written hereNo

Tested against a real file

The last sweep loaded scenegraphAnim.irr from Assimp test models with its 4 sidecar files through the viewer on this site: 272 triangles across 2 meshes and 2 materials, in 2.0 seconds. Every format's result is on the test results page, run 2026-09-08.

Files to bring with it

Drop the .irrmesh, .obj or .3ds files the scene references in together with the .irr.

Convert IRR to another format

Every pairing has a page saying what survives the trip.

Other things to do with an .irr file

Questions about IRR

How do I open an .irr file?

Drop it into the viewer on this site and it opens in the browser, with the scene tree, the materials and the mesh statistics. Nothing is uploaded. If you want it in another program instead, convert it to GLB, which almost everything reads.

Is IRR a good format to archive in?

IRR stores geometry, materials and colour, texture maps, scene hierarchy. Anything outside that list will not be in the file at all, so archive the original alongside it if the surfacing or the rig matters.

Does converting IRR lose quality?

Geometry is copied vertex for vertex, so the shape does not degrade. What gets lost is whatever the target format has no field for: convert to STL and the materials go, convert to OBJ and the animation goes. The comparison table on each converter page says exactly which.

Formats that hold the same things

Or go back to the full format reference.