Modo .lxo

Modo’s scene format, from LightWave’s descendants.

What an .lxo file holds

LXO is the native format of Modo, the modeller built by the team who originally wrote LightWave, which is why the same IFF-chunked reader handles both. Modo is widely used in product visualisation and game art for its modelling toolset, so a lot of hard-surface work arrives this way.

Commonly seen in: Modo, product visualisation, game art pipelines.

DataStored in LXO
GeometryYes
Materials and colourYes
Texture mapsYes
Animation and rigsNo
Scene hierarchyYes
Read hereYes
Written hereNo

Tested against a real file

The last sweep loaded CrazyEngine.lxo from Assimp test models through the viewer on this site: 2,460 triangles across 1 meshes and 1 materials, in 2.4 seconds. Every format's result is on the test results page, run 2026-09-08.

Convert LXO to another format

Every pairing has a page saying what survives the trip.

Other things to do with an .lxo file

Questions about LXO

How do I open an .lxo file?

Drop it into the viewer on this site and it opens in the browser, with the scene tree, the materials and the mesh statistics. Nothing is uploaded. If you want it in another program instead, convert it to GLB, which almost everything reads.

Is LXO a good format to archive in?

LXO stores geometry, materials and colour, texture maps, scene hierarchy. Anything outside that list will not be in the file at all, so archive the original alongside it if the surfacing or the rig matters.

Does converting LXO lose quality?

Geometry is copied vertex for vertex, so the shape does not degrade. What gets lost is whatever the target format has no field for: convert to STL and the materials go, convert to OBJ and the animation goes. The comparison table on each converter page says exactly which.

Formats that hold the same things

Or go back to the full format reference.